Project: Shortz • Press coverage
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Zedge is a leading B2B2C SaaS platform in the mobile personalization space, powering content from top-tier creators to 30M+ monthly active users worldwide.
This initiative evolved through multiple phases over 2–3 years, from initial discovery project to a fully scaled product set for a product market fit, iterating based on a combination of extensive research and analytics.
My contribution at various phases was:
From two to ten+ team members at various stages. Collaborated with product managers, a game designer, front- and back-end engineers (cross-platform, iOS, Android, Web), senior design director, and senior product director.
External cross-functional stakeholders included the chief product officer, board representative, marketing team, monetisation team, AdOps team, and CMS team.
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Table of contents:
I took the business from idea to MVP to a fully scaled product. Led end-to-end design, research, and data analysis while co-driving product decisions. Grew subscriber count and hit major KPIs: +136% install-to-second-chapter conversion, +80% D1, +69% D7, +28% D30 retention, and +681% weekly stories completed. Expanded Zedge’s product portfolio, strengthened its position in the entertainment industry, and secured product’s acquisition by a larger competitor.
(Internal name: “Zedge Stories”)
Challenge: How Zedge can enter and disrupt a competitive market leveraging its strengths.
Collaborated with a Game designer and senior design director, with multiple business and engineering stakeholders, including board representative.
Challenge: Gain a clear understanding of user pains and motivations, secure board commitment and a dedicated team, and turn around poor performance across all KPIs.
Collaborated with a Product manager.
KPIs: